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  • Oct 1, 2024

    ReSTIR PMGI - Even Faster Ray Traced GI with Virtual Lights

    PMGI comparison

  • Sep 24, 2024

    Directional ReGIR

    When rendering scenes with a large number of lights, efficiently sampling those light sources is an important consideration. Uniform random sampling is unlikely to give good results, as for a given surface a large proportion of lights in the scene may provide little to no illumination. Therefore, there exist several techniques for light sampling which aim to efficiently sample light sources which provide meaningful lighting to a given point.

  • Sep 20, 2024

    ReSTIR GSGI - Fast Ray Traced GI with Virtual Lights

    GSGI arch comparison

Closest Hit

  • Closest Hit
  • rooneyot@gmail.com
  • otrooney

A tech blog by Owen Rooney, showing off some of the projects I'm working on while learning about real-time rendering, with a focus on ray tracing.